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How Much of Forza Motorsport Is Actually 'Built From the Ground Up?'

A promotional image from the new Forza Motorsport showing a modern endurance prototype on track.
A promotional image from the new Forza Motorsport showing a modern endurance prototype on track.

For the last six years, the team at Turn 10 Studios has been working to reinvent Forza Motorsport. You can argue they kind of needed this breath. Seven games, all two years apart, left the series in a rather predictable place with minimal enhancements between each rendition. Microsoft’s bid to dethrone Gran Turismo finally realized its potential with FM3, and FM4 was the zenith of that formula. The releases since haven’t necessarily been poor, but they’ve danced around core issues. 2023's Forza Motorsport represents Turn 10's best shot at putting the past to bed, once and for all.

Perhaps this is why the phrase “built from the ground up” appeared no less than four times in yesterday’s presentation during the Xbox Developer Direct showcase. First by Creative Director Chris Esaki, who attributed the expression to how the next entry “takes advantage of the Xbox Series consoles.” Then once again about the materials and shaders used for car model finishes; another time praising the audio system; and finally about the title’s 20 environments at launch. Each locale has been “built from the ground up for this generation,” per Director of Motorsport Content Arthur Shek.

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A promotional image from the new Forza Motorsport showing a driver inside a race car.
A promotional image from the new Forza Motorsport showing a driver inside a race car.

Of course, every new Forza — Horizon included, but especially the sim-focused Motorsport side — touts physics improvements. Likewise, more realistic shaders, designed to accurately capture the imperfections of automotive paint, were one of the key breakthroughs that then-Creative Director, now-General Manager Dan Greenawalt promoted in Forza Motorsport 5's run up to release, in tandem with the launch of the Xbox One in 2013. When you’re pursuing a simulation, you’re never satisfied with the result; you can always get a little closer to the real artifact.

But I also remember picking up Forza Motorsport 6 in 2015 — four years and a whole console generation ahead of the last entry I’d played, FM4 — and coming away disappointed with the lack of evolution in the physics, particularly the behavior of rear-wheel-drive cars beyond the limit. It felt almost like the game was goading me into taking every corner sideways even when I didn’t want to, with lightning-quick steering only after the drive wheels began shredding themselves to bits. The lack of palpable weight transfer didn’t help things either.

A promotional image from the new Forza Motorsport showing a vintage Honda F1 car on track.
A promotional image from the new Forza Motorsport showing a vintage Honda F1 car on track.

Forza Horizon 5 actually delivered a sizable improvement in the latter regard, but there’s still more work to do. A new tire model will work wonders, especially if it’s as comprehensive as Esaki claimed during Thursday’s Forza Monthly stream:

[The tire model’s been] completely rebuilt. We used to have that single point of contact at 60 Hz; now we have eight points of contact per tire at 360 [Hz]. Just a huge leap in our tire model fidelity — you can feel it. It’s the core of the gameplay experience now. On top of that, the different racing tire compounds — you’ve probably seen soft, medium and hard in things like F1 — we support all of that now. Completely rebuilt suspension modeling. Weight modeling now that includes the fuel and also supports ballast adjustments that we hadn’t had before. Completely redone braking.

Does all of that constitute a true “ground-up” rebuild? Technically, if there’s any aspect of the physics code that remains from previous games — and there’s bound to be — then no it doesn’t, no matter how much better the rubber’s sampling rate is.

Therein lies the problem. Today, with games being so expensive and taking so long to make, it’s unrealistic to expect any franchise to throw away its old math. That’s simply not how it works anymore. Hand-waving away every new feature and every improvement as “fully rebuilt” is not only an exaggeration that sours trust between you and your community; it doesn’t give full respect to the very real, very tangible work that has been done, that should be pointed to and that will make the game better. Besides, as long as it feels fresh to the player, what difference does it make?

A promotional image from the new Forza Motorsport showing vegetation detail at the Maple Valley circuit, with vintage McLaren Can-Am prototypes in the background.
A promotional image from the new Forza Motorsport showing vegetation detail at the Maple Valley circuit, with vintage McLaren Can-Am prototypes in the background.